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 Special Agent - Release Notes                         Written by David Newton
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This is a list of bugs fixed and features added in each version of Special
Agent. Reporters of the problems are noted in brackets after each point -
thanks to all of them for testing the game and helping to make it as good as
possible.

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 Full Version First Release - 09/12/06
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- Reduced the size of the Music folder by about 1.5MB! (ChaozTLG)

- Hopefully fixed the occasional problems in Mfg Plant (raytrace)

- Allowed the Enter key to be used in the menu along with the normal Jump
  button (joewski)
  
- Added option-changing to the map screen - controls and firing mode can be
  changed with F11 and F12.
  
- Added fullscreen switching as well. (Gerblegod)

- Fixed "Control Tower" text (K_n)

- Changed the colour of the barrels in the Planning Office and Security Point.
  (Important change, honest.)

- Stopped the brainwave machine in Printing Press from being destroyed by
  bullets. (Chris Street)
  
- Fixed being able to get back from the Mission Complete screen before the
  level result was actually saved. (Chris Street, jlsvhmk)

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 Prerelease Version #0.5 - 05/12/06
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- Fixed the one-button firing bug in Computer Centre. (jlsvhmk)

- Made the menu sound effects less ear-splitting. (izac)

- Fixed being hurt after exiting the Comms Dome. (jlsvhmk, deadguy.jf, Villy)

- Corrected impossible mission in Zelmite Mine (K_n, jlsvhmk, Quadralien,
  everyone really)

- Removed barrel from Printing Press as it was possible to get stuck with it
  in the wrong place (jlsvhmk)

- Added controls window that appears on the map screen when you start a new
  game. (jlsvhmk)

- Similarly, added more signs explaining the controls to the SDDS Reception
  tutorial level. (jlsvhmk)

- Made the switch between joypad/keyboard control much clearer. (joewski)

- Reworked options display on the main menu and on the map screen.

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 Prerelease Version #0 - 03/12/06
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- Completely different map and 14 new levels. (Just a minor change there).

- Improved main menu to allow player to choose screen size and controls.

- Fixed the maximum score being reported wrongly in SDDS Reception.

- Fixed the bug where level bonuses were given wrongly after playing a level in
  Time Attack.

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 Demo Update #1 - 01/10/06
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- Fixed the problem where if you entered a new level after playing a level on
  Time Attack, the level would be played in Time Attack mode.
  (Corny)
  
- Stopped the player from being able to shoot when the Objectives window was
  still up at the beginning of the level.
  (Markno2)
  
- Added extra help text on the main menu, as previously you had to know the
  controls to get to the screen explaining them :)
  
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 Demo First Release - 30/09/06
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